We're trying to make sure that the way players feel is reinforced by the story. I can give a whole talk on ludonarrative dissonance and how we're trying to avoid it, but that's basically it. We've just worked to make sure that our story matches the feel. To me, that is fully pulp and is fully our over-the-top tone. It is marvelously over the top with that abandon, that glee, and the ridiculous amounts of gore. Why go in that direction?Ī: For sure, the gameplay of the first one and Riptide is over the top. Q: Dead Island 2 seems to be more humorous than the first game or Riptide. I believe that anybody who got hyped up from that trailer is not going to be disappointed by what they get. I would also say, though that trailer, excitement, and hype were not ours, we have doubled down on our very pulp tone, the over-the-top gore, the irreverence, the location, and even the quality of the sunlight. What would you say to anyone concerned about Dead Island 2 because of that history?Ī: I would say that I hope that they give us a fair shake, you know, that they play the game and then judge for themselves. Q: Yeah, for many, it's a little surreal that it's actually coming out next month. We get to feel like a fairy godmother, like 'at last your wish is granted!' It's been really exciting to be able to fulfill people's wishes, and watch and share that excitement with them. It's kind of nice to know that any other development wasn't in a way associated with us, so we don't feel like we have a lot to apologize for as a studio. We're all feeling that rush as we approach the launch and that excitement. We've been working on this for a little over four years now, and that's a fairly normal dev cycle. ![]() Q: What it's like to work on Dead Island 2 versus other games, since this game comes with a lot of baggage history-wise?Ī: I would say that every game has its own flavor of baggage, just to mix my metaphors. RELATED: Dead Island 2 Introduces New Character Carla The following transcript has been edited for clarity and brevity. ![]() ![]() Speaking to this history with Game Rant, Khan also dove into the elements the studio tackled to make this universe its own, to create a story that honors the past but focuses more on the future, and to support a vast, different player base. What's clear is that Dead Island 2 is Dambuster Studios' game, not some amalgamation of material accumulated over years and different developers. Lead narrative designer Ayesha Khan said that Dambuster doesn't feel it has to apologize for actions and decisions that took place before it took over and only asks for a fair shake by those concerned, which is more than well-earned. In fact, anything from before 2022 doesn't really reflect the current state of Dead Island 2, but for some, concerns regarding its 'development hell' linger. Dambuster Studios, however, has only been working on the game for four or so years, and some of the hype and drawback of the title's history doesn't necessarily reflect its choices regarding the game. Dead Island 2 releases in April, and many fans have been waiting with mixed emotions since 2014.
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