![]() Your coop partner is an asshole who barely gets any story. Which makes no sense, like the rest of the game’s story. And to keep it “interesting” there’s a love triangle. And to have him invested they bring back Ellie from the second game as well. For whatever reason they decided to bring Isaac back even though he wants absolutely nothing to do with anything in this game. Hm… what’s that noise I hear through the internet? Ah, it’s probably your blood boiling. Specialized ammo is gone too, now all weapons use the same ammo, like it’s Deus Ex: Invisible War again. There are also 3 “side missions” that can only be played in co-op and which have unique situations for both characters (most of the rest of the game is almost identical whenever you play solo or in co-op). This game is designed for co-op and its story is (kinda) written around that. This was done to make it so you could play in co-op. Which does mean that if the game crashes or you need to leave before the next checkpoint but after lots of cutscenes, you will have to go through it all again when you launch the game. The save points are gone, the game automatically saves progress at certain checkpoints and if you quit the game will save your inventory, but not your position on the map (unless you exit right after the checkpoint). ![]() I don’t think they’re worth it, but they are present. But I can promise – it does have a few redeeming points. If you’re already infuriated with what you’re reading – that’s how I felt when I first started playing the game. And when you don’t, your typical shooter guns are still far more useful than they ever were in the Dead Space universe as even the necromorph forms you encounter are often human-like enough to be far more susceptible to body shots rather than the usual “cut off their limbs”. And yes, there are moments when you’re having shootouts with human enemies. ![]() Yep, you read this right – you can take cover in this game by crouching and sitting behind objects. While the soundtrack is trying its hardest to sound like Inception close enough, while avoiding possible lawsuits. And you learn it almost immediately after getting to the main story after the short prologue with a false protagonist, when you find yourself sitting in cover and shooting human enemies with an automatic weapon. I mean, it has lots of elements of it, but it looks, feels and plays like a straight third person shooter with just some adventure-ish elements to it. Unlike the previous numbered Dead Space titles, the third one isn’t survival action at all. So I’ve taken this dive and… I think I like the game a little bit more? I mean it’s still terrible, but this time, I think I’ve found some appeal to it. Yet, I felt that this journey had to be completed and besides, I’ve never played the only story DLC this game had, which remains (and probably will remain) the very last bit of Dead Space ever. I didn’t necessarily outright hate it, but I found it insufferably boring. Back when it first launched, I didn’t like it at all. I’ve been dreading revisiting Dead Space 3.
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